
Have different spawn locations for players, detect spawn camping and spawn players away from other players. The above suggestions can scale based on how unbalanced the teams are.Players on the outmatched team get a random raid boss spawn at idols every x minutes which can damage and CC players.Bonus Health & Damage to players on the weaker teams to make the matches a little bit more even.This can be done in many different ways, I have some ideas but not sure how good they would work: If the server absolutely cannot balance teams, maybe throw in a little bit of handicap for the team that is absolutely outmatched. (I have seen this happen to a few people on my server) This player can later count as a high MMR player on lower level lobbies and completely throw off balance. Don't put so much emphasis on MMR or win/loss ratios to balance teams as someone who has 1k-2k resonance can get lucky with their teams and end up in whale lobbies. balance teams based on resonance, and health & dmg ( PvP combat rating) health & dmg calculation should include all multiplier bonuses. expand the battlegrounds across more servers so whales fight people closer to their resonance. One team is always stacked with 3x 6-7k Resonance players and have plenty of 4-5k players while the other team has like 1x 5k, 2x 4k reso and everyone else 3k and below and gets spawn camped and demolished. The state of PvP in this game I believe is pretty broken to put it mildly, especially in battlegrounds. I will list a few things and suggestions and would love the community's feedback. To start off, I really used to enjoy this game but with everything that has been going on like with the drama of "Gem Text Issue", players invisible in battlegrounds, silent buffs and nerfs ruining people's builds and the state of battlegrounds being very broken is making it not so much fun or competitive anymore (at least for me).
